A few years ago I was briefly interested in physics engines. Nothing ever came out of it, but I did make a few experiments. Here's one of them:

It uses the Bullet engine and I'm actually quite surprised that I bothered to make a relatively polished interface for placing the tiles. I was somewhat less surprised with the fact that it didn't compile after sitting on my hard drive for a few years. It turns out that there were some incompatible changes in Bullet since then, so I had to make a few modifications to make it run with recent versions.

If you want to play with it yourself, here's the code (be warned it's ugly inside, though).

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