A few years ago I was briefly interested in physics engines. Nothing ever came out of it, but I did make a few experiments. Here's one of them:
It uses the Bullet engine and I'm actually quite surprised that I bothered to make a relatively polished interface for placing the tiles. I was somewhat less surprised with the fact that it didn't compile after sitting on my hard drive for a few years. It turns out that there were some incompatible changes in Bullet since then, so I had to make a few modifications to make it run with recent versions.
If you want to play with it yourself, here's the code (be warned it's ugly inside, though).
nice post
ReplyDeletenice post.. is it possible to make something like this in using matter.js
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